Here are the list of locations I have encountered thus far. Hope this will help you in planning your deck.
|After turn 4, whoever is winning here draws 2 cards.
|If you only have one card here, it has +5 Power.
|After turn 3, shuffle your hand into your deck. Draw 3 cards.
|On turn 5, all cards must be played here.
|Add a Squirrel to each location.
|When you play a card here, add a copy to your hand.
|Cards that cost 1, 2, or 3 can’t be played here
|Get a copy of a card in your opponent’s hand
|Cards played here have a 25% chance to be destroyed.
|When you play a card here, destroy it.
|Replace both decks with 10 random cards.
|Ego takes over and plays your cards for you.
|Cards cost 1 less.
|When a card moves here, destroy it.
|After turn 3, transform all cards here into the Hulk.
At the end of turn 5, put a card from each player’s hand here.
After turn 4, destroy all cards controlled by the player losing here
|Draw a 1-Cost card from your deck
|Cards that cost 1 can’t be played here.
|Isle of Silence
|Ongoing effects are disabled here.
|On Reveal effects happen twice at this location
|When a card moves here, give it +2 Power
|There is a turn 7 this game.
|At the start of turn 6, swap hands.
|On turn 4, transform into one of the other locations
|Whoever has more cards here gets +100 Power.
|Add a 9-Power Monster here for each player.
|The card(s) with the highest Power here get +3 Power
|After each turn, give cards here +1 Power.
|Cards here have -2 Power
|Cards here have -3 Power.
|On turn 6, you can move cards to this location.
|Cards here have +5 Power.
|Draw 2 cards.
|Ongoing effects here are doubled
|After turn 3, all cards here swap sides.
|+5 Energy this turn.
|Put a card from each player’s hand here.
|Add two Raptors on each side of this location
|Cards here have – 1 Power.
|Add a Ninja to each side with -2 Power.
|When you play a card here, add a copy to another location.
|After turn 5, give all cards here +2 Power.
|After turn 5, move all cards here to other random locations.
|Shuffle 5 rocks into each deck.
|After turn 4, move all cards one location to the right.
|The Big House
|Cards that cost 4, 5, or 6 can’t be played here.
|Add a random card to each player’s hand.
|The Ice Box
|Give a card in each Player’s hand +1 Cost
|Your Power here is granted to the other locations as well.
|Each card in your hand swaps its Power and Cost.
|First to fill this draws a 6-cost card. It costs 0.
|The Space Throne
|Only one card can be here for each player.
|If you have no cards here, +1 energy each turn.
|On turn 6, all cards can’t be played here
|– +1 Energy this turn.
|6-Cost cards cost 1 less.
|After turn 4, end the game.
|Cards here cannot be destroyed
|Gives +2 Power to cards in players’ hands.
|Cards here with no abilities have +3 Power.
|Both players draw from their opponent’s decks.
|Turns into a new location at turn 4.
|Destroy the other locations.
|After turn 3, add a random card here for each player.
|Card here have +1 Power